| The term Artificial Intelligence (AI) was
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| | as the 'No free lunch theorem'. Various
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| first used by John McCarthy who used it
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| | empirical tests have been performed to
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| to mean "the science and engineering of
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| | compare classifier performance and to
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| making intelligent machines". It can also
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| | find the characteristics of data that
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| refer to intelligence as exhibited by an
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| | determine classifier performance.
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| artificial (man-made, non-natural,
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| | Determining a suitable classifier for a
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| manufactured) entity. The terms strong
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| | given problem is however still more an
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| and weak AI can be used to narrow the
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| | art than science.
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| definition for classifying such systems.
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| | The most widely used classifiers are the
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| AI is studied in overlapping fields of
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| | neural network (multi-layer perceptron),
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| computer science, psychology, philosophy,
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| | support vector machines, k-nearest
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| neuroscience and engineering, dealing
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| | neighbors, Gaussian mixture model,
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| with intelligent behavior, learning and
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| | Gaussian, naive Bayes, decision trees and
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| adaptation and usually developed using
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| | radial basis functions. Van der Walt and
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| customized machines or computers.
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| | Barnard[2] investigated very specific
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| Research in AI is concerned with
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| | artificial data sets to determine
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| producing machines to automate tasks
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| | conditions under which certain
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| requiring intelligent behavior. Examples
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| | classifiers perform better and worse than
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| include control, planning and scheduling,
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| | others.
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| the ability to answer diagnostic and
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| | Conventional AI
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| consumer questions, handwriting, natural
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| | Conventional AI mostly involves methods
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| language, speech and facial recognition.
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| | now classified as machine learning,
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| As such, the study of AI has also become
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| | characterized by formalism and
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| an engineering discipline, focused on
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| | statistical analysis. This is also known
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| providing solutions to real life
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| | as symbolic AI, logical AI, neat AI and
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| problems, knowledge mining, software
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| | Good Old Fashioned Artificial
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| applications, strategy games like
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| | Intelligence (GOFAI). (Also see
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| computer chess and other video games. One
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| | semantics.) Methods include:
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| of the biggest difficulties with AI is
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| | Expert systems: apply reasoning
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| that of comprehension. Many devices have
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| | capabilities to reach a conclusion. An
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| been created that can do amazing things,
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| | expert system can process large amounts
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| but critics of AI claim that no actual
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| | of known information and provide
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| comprehension by the AI machine has taken
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| | conclusions based on them.
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| place.
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| | Case based reasoning: stores a set of
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| enerally speaking AI systems are built
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| | problems and answers in an organized data
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| around automated inference engines. Based
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| | structure called cases. A Case Based
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| on certain conditions ("if") the system
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| | Reasoning system upon being presented
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| infers certain consequences ("then"). AI
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| | with a problem finds a case in its
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| applications are generally divided into
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| | knowledge base that is most closely
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| two types, in terms of consequences:
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| | related to the new problem and presents
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| classifiers ("if shiny then diamond") and
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| | its solutions as an output with suitable
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| controllers ("if shiny then pick up").
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| | modifications.
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| Controllers do however also classify
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| | Bayesian networks
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| conditions before inferring actions and
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| | Behavior based AI: a modular method
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| therefore classification form a central
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| | building AI systems by hand.
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| part of most AI systems.
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| | Computational intelligence
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| Classifiers make use of pattern
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| | Computational intelligence involves
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| recognition for condition matching. In
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| | iterative development or learning (e.g.
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| many cases this does not imply absolute,
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| | parameter tuning e.g. in connectionist
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| but rather the closest match. Techniques
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| | systems). Learning is based on empirical
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| to achieve this divides roughly into two
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| | data and is associated with non-symbolic
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| schools of thought: Conventional AI and
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| | AI, scruffy AI and soft computing.
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| Computational intelligence (CI)[citation
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| | Methods mainly include:
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| needed]
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| | Neural networks: systems with very strong
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| Classifiers
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| | pattern recognition capabilities.
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| Classifiers are functions that can be
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| | Fuzzy systems: techniques for reasoning
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| tuned according to examples, making them
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| | under uncertainty, have been widely used
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| very attractive for use in AI. These
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| | in modern industrial and consumer product
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| examples are known as observations or
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| | control systems.
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| patterns. In supervised learning, each
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| | Evolutionary computation: applies
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| pattern belongs to a certain predefined
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| | biologically inspired concepts such as
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| class. A class can be seen as a decision
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| | populations, mutation and survival of the
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| that has to be made. All the observations
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| | fittest to generate increasingly better
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| combined with their class labels are
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| | solutions to the problem. These methods
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| known as a data set.
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| | most notably divide into evolutionary
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| When a new observation is received, the
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| | algorithms (e.g. genetic algorithms) and
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| observation is classified based on
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| | swarm intelligence (e.g. ant algorithms).
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| previous experience. A classifier can be
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| | With hybrid intelligent systems attempts
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| trained in various ways, there are mainly
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| | are made to combine these two groups.
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| statistical and machine learning
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| | Expert inference rules can be generated
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| approaches.
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| | through neural network or production
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| A wide range of classifiers are
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| | rules from statistical learning such as
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| available, each with its strengths and
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| | in ACT-R. It is thought that the human
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| weaknesses. Classifier performance
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| | brain uses multiple techniques to both
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| depends greatly on the characteristics of
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| | formulate and cross-check results. Thus,
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| the data to be classified. There is no
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| | systems integration is seen as promising
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| single classifier that works best on all
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| | and perhaps necessary for true AI.
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| given problems, this is also referred to
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