Intellivision: a Game Console Far Ahead of Its Time

The Intellivision was a revolutionary video gameC64 later on), 64K RAM and a built-in cassette
console developed and released by Mattel (thetape drive. But during the process of
company probably best known for Barbie dolls,developement many reliability problems occurred
Hot Wheels and Matchbox cars) in 1979. It wasand the hardware was far too expensive. After
the first 16 bit game console ever released andrepeated delays the Keyboard Component
introduced a lot of new concepts and technologies:project was officially cancelled in 1982. Apparently
innovative game controllers, superior graphics andabout 4000 Keyboard Components had been
sound, game downloads, home computershipped to selected customers for testing
extensions, a voice synthesis device and apurposes, they are extremely rare today.
synthesizer keyboard for example.As Mattel managers had been aware of the
The CPU used in the Intellivision was a GeneralKeyboard Component problems for a long time,
Instruments CP1610, a general purposethey had launched a secondary project in mid
microprocessor capable of supporting 16-bit1981 that could replace the component in case of
addresses and 10-bit instructions. The US releasea complete failure. It was released as
used a CPU clock of 894,886.25 Hz while theEntertainment Computer System (ECS), it
european release used a 1 Mhz clock, due to thefeatured a keyboard with a cassette recorder
different NTSC / PAL specs, which means thatinterface and included 2k of additional RAM. It
games were running up to 10% faster onlacked the originally planned 6502 CPU and the
european consoles than on their US counterparts!64K RAM extension, but it was functionalm cost
The CP1610 featured eight 16-bit registers - usingeffective and was finally able to turn the
a 16 bit CPU in a video game console was quiteIntellivison into a home computer.
exceptional indeed. It had 1.2 kb of RAM (includingShortly after, Mattel introduced a 49-key Music
512 byte video memory) and 7 kb ROM (whichSynthesizer keyboard which could turn the
included the "Executive ROM" - some kind of aIntellivision/ECS combo into a multi-voice
mini-OS - and the "Graphics ROM" which includedsynthesizer. Unfortunately, the ECS received very
often used sprites for example). It's graphicslittle further marketing push and further hardware
performance was outstanding for the late 1970's,and software developments for the ECS were
allowing a 160 x 196 pixel display using a 16 colorcancelled.
palette (all colors could be used simultaneously),Intellivision was also the first game console to
plus eight hardware supported sprites offeringprovide real-time human and robot voices during
collision detection, mirroring and streching.game play. The IntelliVoice module, which was
The game controllers were quite different too, asrequired for using this feature, used an SP0256
they featured a "disc" (somewhat similar to theOrator "voice chip" developed jointly by Mattel
Apple iPod clickwheel) instead of a joystick as welland General Instrument. But the IntelliVoice didn't
as a twelve-button numeric keypad. The disc wassell as well as expected, and only a few games
capable of 16 direction detection and gamessupporting it were ever released.
usually shipped with "overlay cards" that could beIn 1983 Mattel also introduced the Intellivision II
inserted into the controllers (in front of the(which only introduced a revamped case) and the
numeric keypad - switching games requiredSystem Changer module (which allowed to play
inserting a new cartridge AND flipping the overlayAtari 2600).
cards).In 1983 and 1984 the video game market
In 1980 the Intellivision became available in thecrashed. The new home computer systems
entire US for US$299, the console was the firstbecame more and more popular and interest in
to pose a serious threat to Atari's dominanceclassic game consoles vanished. Furthermore
(Atari was the number one video game consolethere was now a large number of video game
producer back then). Mattel sold 175,000 consolesconsoles available, further subdividing the market.
in 1980, with 19 availalble games. After MattelIn 1983 Mattel Electronics posted a $300 million
realized that the game market offered goodloss, in early 1984 the division was closed.
revenues, they launched their own softwareA liquidator purchased all rights, hardware and
development group which became known as thesoftware sales continued until most of the
"Blue Sky Rangers".inventory had been sold. Later on, Mattel
In 1981, Mattel launched a service that allowed toMarketing executive Terry Valeski created INTV
download games via cable TV. In 1982, MattelCorp. which sold the remaining stock via retail and
sold 2 million consoles, more and more companiesmail order. They then introduced the INTV III,
started developing software titles for thewhich was nothing but an Intellivison inside a new
Intellivision.case, and continued developing a few games. The
The "Keyboard Component" should transform theconsole was discontinued in 1991. More than 6
console into a home computer, it was planned tomillion Intellivision consoles were sold during 12
include a MOS 6502 CPU (the one used by theyears, and a total of 125 games were available.