Revolutionary Controllers - From the Mouse to Microsoft's Project Natal

Microsoft wowed attendees at the recent4. The Remote control
Electronic Entertainment Expo (E3) with itsCombining keyboard technology with Infra red
revolutionary games control system - Project(IR) wireless communication, remote controls
Natal. This hardware-free, gesture-based approachhave become a common feature of the digital
to user input is the latest attempt to evolve howhome. And thanks to the popularity of TVs, DVD
we interact with our technology.Players, Blu-ray decks, hi-fi systems and
It's a far cry from the traditional interactiondigiboxes, you'll probably have more than one lying
mechanisms of buttons, switches, dials, levers andaround. It's amazing to think that the idea of a
knobs. Which got us thinking... what have been theremote controller is over 80 years old. In the
most important control systems in the history of1930s, for example, some radio manufacturers
the digital home? How has our connection tooffered wired 'remote controls' to operate their
consumer technology changed? And willmore expensive models. But the first true
'mind-control' ever truly work?wireless remote was probably the Philco Mystery
1. The QWERTY KeyboardControl, a battery-operated radio transmitter
The modern-day keyboard has its origins in 1868,produced in 1939.
when Christopher Latham Sholes patented the5. Mind-control
"type-writer". The first commercial models wereYes, mind-control. It exists today. The Neural
sold by the Remington Company nine years later.Impulse Actuator from OCZ has been designed
And despite the introduction of handwritingto add an element of 'mind control' to gaming. All
recognition systems, speech recognition softwareyou do is strap on the headband and its
and touch-sensitive interfaces, the keyboard (andmanufacturers claim that the carbon
keypads) remains the most efficient way tonanofibre-based sensors inside will translate your
quickly enter information into a device.body's electrical bio-signals into computer
2. Pen-computing/handwriting recognitioncommands.
The idea of using pen-computing and handwriting6. Gesture control - Nintendo Wii
recognition to control and interact with a deviceBefore Microsoft's Project Natal came along (see
actually pre-dates the 'mouse'. Whilebelow), the Nintendo Wii kicked off the
pen-computing had its heyday in the PDA boomgesture-based gaming revolution. The Wii's
of the mid-1990s, the Stylator and RAND tabletmotion-sensitive controllers abandoned the
systems were using the technology almost 30traditional joypad and translated how players
years earlier. Today, pen-computing has largelymoved their Wii Remotes onto the screen in
been sidelined by advances in touch andreal-time. At this year's E3, Nintendo again showed
multi-touch systems.off its new MotionPlus technology for the Wii,
3. The Mousewhich aims to add extra precision to the existing
While Apple certainly popularised mouse controlcontrol system.
with the Apple Macintosh in 1984, the first7. Gesture control - 'Project Natal'
appearance of a 'mouse' is attributed to theWhat the PlayStation's Eye-Toy started, Project
Xerox 8010 Star Information System in 1981.Natal continues. Rather than ape Nintendo's
Despite the fact that a PC columnist once wrote:motion-sensitive controllers, Project Natal uses a
"there is no evidence that people want to usecombination of full body motion capture and voice
these things"; the mouse and its variousrecognition technology to translate a player's
alternatives (the trackball, the touchpad, themovements into onscreen action. This
joystick, etc.) provide the foundation for intuitivecontroller-free system may well revolutionise
'point-and-click' control.gaming (again).